![]() ![]() The first couple levels are kind of fun in a "well this is a different game" kind of way before they run completely out of novelty and the reality of the game becomes apparent. ![]() It is tough to tell if the genre is simple stale and dead, or if the game is just not that good of a rehash of the old idea. A staple of the levels is various generators, fans or conveyors that the player can hook belts onto to power multiple things at once, this forms the large basis on how the puzzles are constructed. The is accomplished by taking a set number of pieces, moving them onto the board, and trying to trigger various things like lighters, or anvil to move into the right space to kill the aliens. This can be done by sending them off screen, squishing them, shooting them and so on. In here the point is to try to wipe out aliens on the board. ![]() It clearly takes inspiration from a type of genre that was popular in the '90s that went by various names including The Incredible Machine, where the premise was about taking crazy items like bowling balls, and having stuff bounce around to eventually push a switch or activate something. Contraptions is the type of game that has zero surprises from what you see in the pictures, and as a result has little depth beyond its initial offering. ![]()
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