![]() In the original Half-Life there are scientists and Barneys walking right up to you throughout the game, talking to you, and following you around. In addition to relatively shorter expository scenes, one of the things I noticed in Half-Life: Alyx that felt like a departure from the earlier Half-Life games in that you rarely come face-to-face with other characters. : We need to contract this, we need to have more of what players really want, which is interactions." ![]() "It was like 35 minutes of scenes before that point, and we were having fidgeting players. An hour to two hours in before even got the pistol," said Casali. Half-Life: Alyx's intro is comparatively short, but it was much longer before playtesters began fidgeting their way though it. In Half-Life 2 there's a long stroll through City 17, pursuit from the Metro Cops, a meeting with Alyx, and a visit to Kleiner's lab (and, briefly, Breen's office) before you get your hands on a gun or a crowbar. In the original there was Gordon Freeman's now-iconic tram ride and the uneventful beginning of his extremely eventful work day. ![]() Half-Life and Half-Life 2 also had extended introduction sequences. We need to have more of what players really want, which is interactions Dario Casali, level designer ![]()
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